Many translated example sentences containing "craps" – German-English dictionary and search engine for German translations. shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre
Craps Regeln 🎲 Anleitung mit Come Out Roll, Don't Pass und mehrIn diesem Spiel setzen Spieler am Craps-Tisch alle gegen das Haus oder das Kasino, darum heißt das Spiel Casino Craps. Die zweite Version wird Street Craps. von Ergebnissen oder Vorschlägen für "craps würfel". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien Versand. shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut.
Craps Is Craps a Hard Game to Learn? VideoCraps -- YENİ OYUNU ÖĞRENDİK 5/30/ · Craps is the fastest-moving of casino table games. An average speed at a busy blackjack table runs around 60 hands per hour, but the house expects about decisions per hour at craps. That, along with the tendency of craps players to have several bets working at once, means that craps requires a larger bankroll than other table games. That's because craps really is a high speed, high action game and once you understand how to play you'll understand what all the hype is about. Read over some of our guides to playing craps and learn about some valuable tips and strategies and you'll soon be ready to try out the software simulator for yourself. Craps is a caught on dice game which has become more outspread in recent years. It is a crowd-pleasing table game, as the shooter is often surrounded by an enthusiastic group while he tosses the dice. As an online game, Craps will keep you head over heels as there are many bets you can place, like odds bets, proposition bets, as well as hardways.
These usually are bad news, depending on the bet. A right bettor is a person betting on the pass line. Betting terms like parlay are the same as in other casino games.
A parlay, for example, means adding your stakes from a winning bet to another bet. The house edge means how much of an advantage the house has on a given bet.
For example, a pair of 1s is called snake eyes and a 9 is called center field. Use the field numbers to predict the next roll.
The field is one of the most popular betting areas in craps. Since these rolls are less common, you win or even , depending on the house rules.
They are separate from the field box, so notify a dealer before using these areas to bet. In the corners of the field boxes, you may see spots marked Big 6 and Big 8.
These are additional bets that a 6 or 8 comes up before a 7. Use the top row of numbers for a place bet. Look for the numbers 4, 5, 6, 8, 9, and 10 near the stickperson.
You can make a place bet anytime before the shooter rolls the dice. These place numbers are similar to field bets, except you win if the place number is rolled before a 7.
Throw your chips onto the table and tell the dealer what kind of bet you wish to make. A lay bet is the opposite of a place bet.
You bet that the shooter rolls a 7 before they roll the number you bet on. The payout for these bets are not as good as odds bets.
You get odds on 4 and 10, odds on 5 and 9, and odds on 6 or 8. Lay chips below your pass line bet if you wish to make an odds bet. The odds bet is a side game while you wait for the shooter to roll their point number.
When you place an odds bet, you guess that the shooter will roll the point number instead of a 7. The odds bet happens only after the come-out roll and you can only do it if you made a line or come bet.
Like with the original line bet, play continues until the shooter wins or loses. You get odds for a 4 or 10, odds for a 5 or 9, and odds for a 6 or 8.
Odds bets are simple and pay true odds. Winning is up to pure chance. Most casinos offer 3, 4, or even 5x odds tables.
That means you get to bet as much as 5 times your pass bet. Some casinos allow even higher odds bets. Make proposition bets in the middle of the table.
Proposition bets are all single roll bets and they are separate from the main part of the game. Once you get more accustomed to the game, take advantage of this area when you wish to place unique bets.
This is called a hardaway bet. Proposition bets are risky. The odds are very high in favor of the house. Put your chip on the table, then alert the dealer that you wish to bet.
You place odds behind the line after a point has been established by the shooter in the come-out roll. Not Helpful 9 Helpful It has an unusual payout: it pays if a 2, 3, or 12 rolls or if the 11 rolls.
It has a house edge of Not Helpful 13 Helpful If my opponent has rolled an 8, and I have 5 dollars on a bet, how much can I bet on odds? Not Helpful 2 Helpful That depends on the next roll of the dice.
Not Helpful 11 Helpful A roll of an eleven 11 , which can only be rolled with a 6 and 5 with the two dice. Not Helpful 4 Helpful No, a "Don't come" bet cannot be placed when the button indicates "OFF" This means that a new hand is starting.
Only once a point has been established and the button has been flipped to "ON" and placed on a point may you place a "Come" or "Don't come" bet.
However, buying the 4 or 10 can reduce the house edge to 4. Unless the player tells the dealer his numbers are "working," Place and Buy bets are usually off on a come-out roll.
The bets will stay in the appropriate numbered box, but if the shooter rolls a 6 on the come-out, there will be no payoff for Place bets on 6.
This is so that a 7 that's a winner on the Pass line does not also wipe out all the Place bets. Hard ways: There are four hard-way numbers -- 4, 6, 8, and The number is rolled the hard way when both dice come up on the same number -- that is, a hard 6 is two 3s.
On a hard-way wager, the number chosen must come up hard before a 7 or before the number shows up any other combination. House edge is Proposition bets: These are one-roll bets.
A bet on any craps, for example, wins if the next roll is 2, 3, or 12; it loses if any other number is rolled. House percentages are huge: These are all very fast ways to lose money.
Avoid them. Field: Another one-roll bet, the field pays even money on 3, 4, 9, 10, or 11 and on 2 or With so many numbers working, this is a very popular bet, but the house edge is 5.
A few casinos pay on the 12, lowering the edge to 2. That's not great by craps standards, but it takes the field bet below the house percentage in most other games.
Unlike the place bets, Big 6 and Big 8 are usually paid at even money instead of That gives the house a 9. Don't make these bets -- place the 6 or 8 instead.
To buy chips, place currency on the layout before the shooter is given the dice, and ask the dealer for "change only. You also may make field bets by placing chips in the field yourself.
On other bets, place chips on the layout and ask the dealer to make the bet. Once you've made your bets, pick your hands up out of the table area.
Remember, craps moves fast, and you don't want to disrupt the game by deflecting the dice with your hands. The table has rails all the way around for players to store their chips.
Keep yours directly in front of you, and keep your eye on them. Some players have been known to sneak a chip when another player is not looking.
When you are the shooter, you must fling the dice hard enough to hit the far wall of the table. The table supervisors will want to see the dice in the air -- you may not skid them along the layout.
Cheer the shooter, root for the point to come up, be as loud as you like -- provided you are betting with the shooter.
Don't Pass bettors are not encouraged to join in the revelry. But there is no loss of excitment! You are constantly updated with your potential winnings for the next throw of the dice, and at the same time you can see how many of you that are rooting for the same number.
Each number represents a possible total from the throw of the dice. The bet is actually four separate bets, and pays off depending on which number is actually rolled.
The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets.
If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll. Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.
Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed.
Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.
The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.
For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e.
The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets.
If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.
Sometimes players may request to hop a whole number. In this case the money on the bet different combinations.
For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.
If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.
This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled. The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.
The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds.
The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet.
For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet.
Players must hit the established point in order for it to count toward the fire bet. The payout is determine by the number of points which have been established and hit after the shooter sevens out.
These bets pay for-1, for a house advantage of 7. This pays for-1, for a house edge of 7. For all three wagers, the order in which the numbers are hit does not matter.
Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.
A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.
In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down.
A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.
Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.
Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play.
The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed.
By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.
In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips. The probability of dice combinations determine the odds of the payout.
The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.
The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money.
This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.
Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge.
One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.
Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.
These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.
On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8. However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour.
Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.
To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear. This means a player may not call out a bet without also placing the corresponding chips on the table.
Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in. There's no limit to how much you can play and no cost for downloading the software; the free craps gaming software is available on the site for your enjoyment.
Online craps has become very popular with fans of internet gaming over the past several years but the game itself has a long and interesting history.
Not only has it crossed many cultures and countries, it has also gained a huge following online where it is accessed and played by hundreds of thousands of people from all around the world.